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Additionally, one of eight leaders gives your people additional bonuses like improved combat abilities or enhanced resource production. Players of Beyond Earth will already be familiar with them, but in short, affinities give your civilization an ideology, whether peaceful, warlike or somewhere in between. Players first choose an affinity: Supremacy, Harmony or Purity. Your astronomers have recently found evidence of other, human-like civilizations among the stars and your society has rallied around a project to build starships in order to visit them. In the fiction of the game's universe, more than a thousand years have passed since your people reached an age of peace and prosperity. Starships shares the same universe as Civilization: Beyond Earthīased in the same universe as Civilization: Beyond Earth, it also seems to share that game's ability to draw players in for "just one more turn."
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Headed to Windows PC, Mac and iOS devices this spring for $14.99, the small slice of Starships shared with the press last week wasn't very long - just a handful of turns - but the game appears to be loaded with subtlety and action. This early version feels like an elaborate and satisfying tactical miniatures game, one that builds on the vocabulary of themes and mechanics already well known to players of past Civilization games. Sid Meier's Starships seems heavily influenced by this kind of tabletop play. During its development, designer Jake Solomon and Sid Meier himself hammered out the details of the underlying engine with little more than a handful of cards and some colorful cardboard chits. Some take shape digitally and use placeholder art, but the team at Firaxis Games has been known to do testing with physical board games in the past. Nearly every game begins life with a rough mockup called a prototype. Oddly enough, it plays very much like a lavish tabletop wargame.
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This spring, one of the greatest computer game designers of all time will launch a spiritual successor to Civilization: Beyond Earth.
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